eye
eye mx my mz
eye "mx my mz"
EYE(nged)
NAME
eye - set eye point to given model coordinates
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SYNOPSIS
DESCRIPTION
The eye command positions the view’s "eye" point (the camera location) at the specified model coordinates.
The command supports three modes of operation:
* If no arguments are provided, it returns the current model coordinates of the eye point.
* If three numerical arguments (mx my mz) are provided, the eye point is translated to those exact coordinates.
* If a single string containing three space-separated numbers ("mx my mz") is provided, it parses the string and moves the eye point to those coordinates.
EXAMPLES
mged> eye
Returns the current X, Y, and Z model coordinates of the eye point.
mged> eye 0 0 0
Positions the camera eye point precisely at the model’s (0, 0, 0) origin.
SEE ALSO
view(nged)
AUTHOR
BRL-CAD Team
BUG REPORTS
Reports of bugs or problems should be submitted via electronic mail to devs@brlcad.org