All documentation
Every document in this source snapshot, including translated editions.
Books
- BRL-CAD Tutorial Series: Volume I - An Overview of BRL-CADEnglish
- BRL-CAD Tutorial Series: Volume II - Introduction to MGEDEnglish
- BRL-CAD Tutorial Series: Volume III - Principles of Effective ModelingEnglish
- BRL-CAD Tutorial Series: Volume IV - Converting Geometry Between BRL-CAD and Other FormatsEnglish
- HACKING BRL-CADEnglish
Command-line tools
- 3DM-G(1)English
- A-D(1)English
- ADRT(1)English
- ADRT_MASTER(1)English
- ADRT_SLAVE(1)English
- ALIAS-PIX(1)English
- AP-PIX(1)English
- ARCHER(1)English
- ART(1)English
- ASC-NMG(1)English
- ASC-PLOT3(1)English
- ASC2DSP(1)English
- ASC2G(1)English
- BENCHMARK(1)English
- BESET(1)English
- BOLT(1)English
- BOMBARDIER(1)English
- BOT_DUMP(1)English
- brep_simple(1)English
- BRLCAD(1)English
- BRLCAD-LAUNCHER(1)English
- BRLEDIT(1)English
- BRLMAN(1)English
- BTCLSH(1)English
- BW-A(1)English
- BW-D(1)English
- BW-FB(1)English
- BW-PIX(1)English
- BW-PNG(1)English
- BW-PS(1)English
- BWCROP(1)English
- BWDIFF(1)English
- BWFILTER(1)English
- BWHIST(1)English
- BWHISTEQ(1)English
- BWISH(1)English
- BWMOD(1)English
- BWRECT(1)English
- BWROT(1)English
- BWSCALE(1)English
- BWSHRINK(1)English
- BWSTAT(1)English
- BWTHRESH(1)English
- C-D(1)English
- CAD_BOUNDP(1)English
- CAD_PAREA(1)English
- COIL(1)English
- COMGEOM-G(1)English
- CONV-VG2G(1)English
- CSG-G(1)English
- CV(1)English
- D-A(1)English
- D-BW(1)English
- D-F(1)English
- D-I(1)English
- D-U(1)English
- D2-C(1)English
- DAMDF(1)English
- DAUTO(1)English
- DAUTO2(1)English
- DBCLEAN(1)English
- DBUPGRADE(1)English
- DCONV(1)English
- DDISP(1)English
- DECIMATE(1)English
- DFFT(1)English
- DM_OGL_PROBE(1)English
- DMOD(1)English
- DOUBLE-ASC(1)English
- DPEAK(1)English
- DPIX-PIX(1)English
- DSEL(1)English
- DSTATS(1)English
- DWIN(1)English
- DXF-G(1)English
- ENF-G(1)English
- F-D(1)English
- F-I(1)English
- FAST4-G(1)English
- FB-BW(1)English
- FB-FB(1)English
- FB-PIX(1)English
- FB-PNG(1)English
- FBCBARS(1)English
- FBCLEAR(1)English
- FBCMAP(1)English
- FBCOLOR(1)English
- FBFADE(1)English
- FBFRAME(1)English
- FBFREE(1)English
- FBGAMMA(1)English
- FBGRID(1)English
- FBHELP(1)English
- FBLABEL(1)English
- FBLINE(1)English
- FBPOINT(1)English
- FBSERV(1)English
- FBSTRETCH(1)English
- FBZOOM(1)English
- FENCE(1)English
- G-ACAD(1)English
- G-DOT(1)English
- G-DXF(1)English
- G-EGG(1)English
- G-IGES(1)English
- G-JACK(1)English
- G-NFF(1)English
- G-OBJ(1)English
- G-OFF(1)English
- G-PLY(1)English
- G-RAW(1)English
- G-SCAD(1)English
- G-SHELL-RECT(1)English
- G-STEP(1)English
- G-STL(1)English
- G-VAR(1)English
- G-VDB(1)English
- G-VOXEL(1)English
- G-VRML(1)English
- G-X3D(1)English
- G2ASC(1)English
- G4-G5(1)English
- G5-G4(1)English
- GANALYZE(1)English
- GASTANK(1)English
- GCHECKER(1)English
- GCV(1)English
- GDIFF(1)English
- GENCOLOR(1)English
- GEX(1)English
- GIF-FB(1)English
- GIF2FB(1)English
- GIST(1)English
- GLINT(1)English
- GLTF-G(1)English
- GQA(1)English
- GSH(1)English
- GTRANSFER(1)English
- HALFTONE(1)English
- HANDLE(1)English
- HUMAN(1)English
- I-A(1)English
- I-D(1)English
- I-F(1)English
- ICV(1)English
- IFC-G(1)English
- IGES-G(1)English
- IHIST(1)English
- IMGDIFF(1)English
- IMGDIMS(1)English
- IMOD(1)English
- ISST(1)English
- ISTATS(1)English
- JACK-G(1)English
- LOOP(1)English
- LOWP(1)English
- MAC-PIX(1)English
- MGED(1)English
- MKBUILDING(1)English
- NACA456(1)English
- NASTRAN-G(1)English
- NIRT(1)English
- OBJ-G(1)English
- OFF-G(1)English
- PATCH-G(1)English
- PICKET_FENCE(1)English
- PIX-ALIAS(1)English
- PIX-BW(1)English
- PIX-FB(1)English
- PIX-PNG(1)English
- PIX-PPM(1)English
- PIX-PS(1)English
- PIX-SPM(1)English
- PIX-SUN(1)English
- PIX2ASC(1)English
- PIX3FILTER(1)English
- PIXAUTOSIZE(1)English
- PIXBACKGND(1)English
- PIXBGSTRIP(1)English
- PIXBLEND(1)English
- PIXBORDER(1)English
- PIXBUSTUP(1)English
- PIXCLUMP(1)English
- PIXCMP(1)English
- PIXCOLORS(1)English
- PIXCOUNT(1)English
- PIXCROP(1)English
- PIXDIFF(1)English
- PIXELSWAP(1)English
- PIXEMBED(1)English
- PIXFADE(1)English
- PIXFILTER(1)English
- PIXHALVE(1)English
- PIXHIST(1)English
- PIXHIST3D(1)English
- PIXHIST3D-PLOT3(1)English
- PIXINTERP2X(1)English
- PIXMATTE(1)English
- PIXMERGE(1)English
- PIXMORPH(1)English
- PIXRECT(1)English
- PIXROT(1)English
- PIXSATURATE(1)English
- PIXSCALE(1)English
- PIXSHRINK(1)English
- PIXSTAT(1)English
- PIXSUBST(1)English
- PIXTILE(1)English
- PIXUNTILE(1)English
- PLOT3-ASC(1)English
- PLOT3-DM(1)English
- PLOT3-FB(1)English
- PLOT3-PLOT3(1)English
- PLOT3-PS(1)English
- PLOT3COLOR(1)English
- PLOT3GETFRAME(1)English
- PLOT3LINE2(1)English
- PLOT3ROT(1)English
- PLOT3STAT(1)English
- PLY-G(1)English
- PNG-BW(1)English
- PNG-FB(1)English
- PNG-PIX(1)English
- PROPELLER(1)English
- QISST(1)English
- RANDOM(1)English
- RAW-G(1)English
- REMRT(1)English
- RESHOOT(1)English
- RPATCH(1)English
- RT(1)English
- RTAREA(1)English
- RTCHECK(1)English
- RTDEPTH(1)English
- RTEDGE(1)English
- rtexample(1)English
- RTG3(1)English
- RTHIDE(1)English
- RTSCALE(1)English
- RTSHOT(1)English
- RTSIL(1)English
- RTSRV(1)English
- RTSURF(1)English
- RTWEIGHT(1)English
- RTWIZARD(1)English
- RTXRAY(1)English
- SHOWSHOT(1)English
- SHP-G(1)English
- SMOD(1)English
- SPM-FB(1)English
- STEP-G(1)English
- STL-G(1)English
- SUN-PIX(1)English
- TANKILL-G(1)English
- TERRAIN(1)English
- TGF-G(1)English
- TIRE(1)English
- TREE(1)English
- TTCP(1)English
- U-A(1)English
- U-BW(1)English
- U-D(1)English
- U-F(1)English
- UG-G(1)English
- UMOD(1)English
- USTATS(1)English
- VDECK(1)English
- WALK_EXAMPLE(1)English
- WAVELET(1)English
- wdb_example(1)English
- WINDOW(1)English
- WINDOW_FRAME(1)English
- WIRE(1)English
Developer guides
- Adding a New Primitive to BRL-CAD: Superellipsoid WalkthroughEnglish
- Authoring a New libged CommandEnglish
- BRL-CAD Geometry Database Traversal APIsEnglish
- Getting Started as a BRL-CAD ContributorEnglish
- NURBS Boolean Evaluation Development GuideEnglish
- The BRL-CAD API ReferenceEnglish
- The librt Ray Tracing PipelineEnglish
File formats
- BRL-CAD Benchmark Suite Methodology(5)English
- BRL-CAD Database FormatEnglish
- BRL-CAD Database FormatEnglish
- BW(5)English
- CMAP(5)English
- DPIX(5)English
- DRAFT!!! NIRT Output Formatting Specifications(5)English
- DSP(5)English
- IDENTS(5)English
- PIX(5)English
- PLOT3(5)English
- Standard Attributes(5)English
- STEP(5)English
Guides & articles
- About BRL-CADEnglish
- Article TitleEnglish
- BRL-CAD Procedural Geometry GalleryEnglish
- BRL-CAD Renderer ShowcaseEnglish
- BRL-CAD Taxonomy and ConventionsEnglish
- Camouflage shaderEnglish
- GED: An Interactive Solid Modeling SystemEnglish
- Interactive Raytracing: The nirt CommandEnglish
- MGED TutorialEnglish
- Object Editing - the oed CommandEnglish
- Object-type catalog figure generatorEnglish
- Path Tracing with ADRTEnglish
- Setting Up a .mgedrc FileEnglish
- Solid Geometry Representation ComparisonsEnglish
- The BRL-CAD Object Catalog: A Visual Reference to Every Object TypeEnglish
- The Geometry Conversion LibraryEnglish
- The Overlap ToolEnglish
- UntitledEnglish
- Using the Build Pattern ToolEnglish
- Using the build_region CommandEnglish
- Using the Extruded Bitmap PrimitiveEnglish
- Using the Pipe PrimitiveEnglish
- Using the Projection ShaderEnglish
- Vehicle Tire and Wheel Creation in BRL-CADEnglish
- Օգտվողի մասին BRL-CADՀայերեն
- SommarioItaliano · Source text issue
- О BRL-CADРусский
Library reference
- LIBANALYZE(3)English
- LIBBG(3)English
- LIBBN(3)English
- LIBBREP(3)English
- LIBBU(3)English
- LIBBV(3)English
- LIBDM(3)English
- LIBFFT(3)English
- LIBGCV(3)English
- LIBGED(3)English
- LIBICV(3)English
- LIBNMG(3)English
- LIBOPTICAL(3)English
- LIBPC(3)English
- LIBPKG(3)English
- LIBQTCAD(3)English
- LIBRT(3)English
- LIBTCLCAD(3)English
- LIBTERMIO(3)English
- LIBWDB(3)English
Modeling commands
- 3PTARB(nged)English
- adc(nged)English
- ADJUST(nged)English
- AE(nged)English
- AE2DIR(nged)English
- AET(nged)English
- ANALYZE(nged)English
- ANNOTATE(nged)English
- APROPOS(nged)English
- APROPOSDEVEL(nged)English
- APROPOSLIB(nged)English
- ARB(nged)English
- ARCED(nged)English
- AREA(nged)English
- AROT(nged)English
- ARRANGE(nged)English
- ART(nged)English
- ATTACH(nged)English
- ATTR(nged)English
- ATTR(nged)English
- AUTOVIEW(nged)English
- B(nged)English
- BB(nged)English
- BEV(nged)English
- BLAST(nged)English
- BO(nged)English
- BOT(nged)English
- BOT_CHECK(nged)English
- BOT_CONDENSE(nged)English
- BOT_DECIMATE(nged)English
- BOT_DUMP(nged)English
- BOT_EXTERIOR(nged)English
- BOT_EXTRUDE(nged)English
- BOT_FACE_FUSE(nged)English
- BOT_FACE_SORT(nged)English
- BOT_FLIP(nged)English
- BOT_FUSE(nged)English
- BOT_MERGE(nged)English
- BOT_REPAIR(nged)English
- BOT_SMOOTH(nged)English
- BOT_SPLIT(nged)English
- BOT_SYNC(nged)English
- BOT_VERTEX_FUSE(nged)English
- BREP INFO(nged)English
- BREP INTERSECT(nged)English
- BREP PLOT(nged)English
- BREP SELECTION(nged)English
- BREP(nged)English
- BRL-CAD Manual PagesEnglish
- BUILD_REGION(nged)English
- C(nged)English
- CAT(nged)English
- CC(nged)English
- CD(nged)English
- CENTER(nged)English
- CHECK(nged)English
- CLEAR(nged)English
- CLONE(nged)English
- CLOSEDB(nged)English
- COIL(nged)English
- COLOR(nged)English
- COMB(nged)English
- COMB_COLOR(nged)English
- COMB_STD(nged)English
- COMBMEM(nged)English
- CONCAT(nged)English
- CONSTRAINT(nged)English
- COPY(nged)English
- COPYEVAL(nged)English
- COPYMAT(nged)English
- CP(nged)English
- CPI(nged)English
- D(nged)English
- DATA_LINES(nged)English
- db(nged)English
- DB_GLOB(nged)English
- DBCONCAT(nged)English
- DBFIND(nged)English
- DBFINDTREE(nged)English
- DBIP(nged)English
- DBOT_DUMP(nged)English
- DBUPGRADE(nged)English
- DBVERSION(nged)English
- DEBUG(nged)English
- DEBUGBU(nged)English
- DEBUGDIR(nged)English
- DEBUGLIB(nged)English
- DEBUGNMG(nged)English
- DECOMPOSE(nged)English
- DELAY(nged)English
- DG(nged)English
- DIR2AE(nged)English
- DM(nged)English
- DPLOT(nged)English
- DRAW(nged)English
- DSP(nged)English
- DUMP(nged)English
- DUP(nged)English
- e(nged)English
- E(nged)English
- E_ID(nged)English
- EAC(nged)English
- ECHO(nged)English
- EDARB(nged)English
- EDCODES(nged)English
- EDCOLOR(nged)English
- EDCOMB(nged)English
- EDGEDIR(nged)English
- EDIT ROTATE(nged)English
- EDIT SCALE(nged)English
- EDIT TRANSLATE(nged)English
- EDIT(nged)English
- EDITIT(nged)English
- EDMATER(nged)English
- ENV(nged)English
- EQN(nged)English
- ERASE(nged)English
- ERT(nged)English
- EV(nged)English
- EXISTS(nged)English
- EXIT(nged)English
- EXPAND(nged)English
- EXTRUDE(nged)English
- EYE(nged)English
- EYE_POS(nged)English
- EYE_PT(nged)English
- FACEDEF(nged)English
- FACETIZE(nged)English
- FB2PIX(nged)English
- FBCLEAR(nged)English
- FIND(nged)English
- FIND_ARB_EDGE(nged)English
- FIND_BOT_EDGE(nged)English
- FIND_BOT_PNT(nged)English
- FIND_PIPE_PNT(nged)English
- FORM(nged)English
- FRACTURE(nged)English
- G(nged)English
- GARBAGE_COLLECT(nged)English
- GDIFF(nged)English
- GET(nged)English
- GLOB(nged)English
- GQA(nged)English
- GR(nged)English
- GRAPH(nged)English
- GRID(nged)English
- GRID2MODEL_LU(nged)English
- GRID2VIEW_LU(nged)English
- GROUP(nged)English
- GUI(nged)English
- HEAL(nged)English
- HELP(nged)English
- HELPDEVEL(nged)English
- HELPLIB(nged)English
- HIDE(nged)English
- HISTORY(nged)English
- HOW(nged)English
- HUMAN(nged)English
- I(nged)English
- IDENTS(nged)English
- IGRAPH(nged)English
- ILL(nged)English
- ILLUM(nged)English
- IMPORTFG4SECTION(nged)English
- IN(nged)English
- INSIDE(nged)English
- INSTANCE(nged)English
- ISIZE(nged)English
- ITEM(nged)English
- JOINT(nged)English
- JOINT2(nged)English
- JOURNAL(nged)English
- KEEP(nged)English
- KEYPOINT(nged)English
- KILL(nged)English
- KILLALL(nged)English
- KILLREFS(nged)English
- KILLTREE(nged)English
- KNOB(nged)English
- L(nged)English
- LABEL(nged)English
- LABELFACE(nged)English
- LABELVERT(nged)English
- LC(nged)English
- LINT(nged)English
- LIST(nged)English
- LISTEVAL(nged)English
- LOADTK(nged)English
- LOADVIEW(nged)English
- LOD(nged)English
- LOG(nged)English
- LOOKAT(nged)English
- LS(nged)English
- LT(nged)English
- M(nged)English
- M2V_POINT(nged)English
- MAKE(nged)English
- MAKE_NAME(nged)English
- MAKE_PNTS(nged)English
- MAN(nged)English
- MAT4X3PNT(nged)English
- MAT_AE(nged)English
- MAT_MUL(nged)English
- MAT_SCALE_ABOUT_PNT(nged)English
- MATCH(nged)English
- MATER(nged)English
- MATPICK(nged)English
- METABALL_DELETE_PNT(nged)English
- METABALL_MOVE_PNT(nged)English
- MGED command documentation templateEnglish
- MIRFACE(nged)English
- MIRROR(nged)English
- MODEL2GRID_LU(nged)English
- MODEL2VIEW(nged)English
- MODEL2VIEW_LU(nged)English
- MOVE(nged)English
- MOVE_ALL(nged)English
- MOVE_ARB_EDGE(nged)English
- MOVE_ARB_FACE(nged)English
- MROT(nged)English
- MV(nged)English
- MVALL(nged)English
- NEAR(nged)English
- NIRT(nged)English
- NMG(nged)English
- NMG_CMFACE(nged)English
- NMG_COLLAPSE(nged)English
- NMG_FIX_NORMALS(nged)English
- NMG_KILL_F(nged)English
- NMG_KILL_V(nged)English
- NMG_MAKE_V(nged)English
- NMG_MM(nged)English
- NMG_MOVE_V(nged)English
- NMG_SIMPLIFY(nged)English
- NPUSH(nged)English
- OCENTER(nged)English
- OED(nged)English
- OPENDB(nged)English
- ORIENT(nged)English
- ORIENTATION(nged)English
- OROT(nged)English
- OROTATE(nged)English
- OSCALE(nged)English
- OTRANSLATE(nged)English
- OVERLAPS_TOOL(nged)English
- OVERLAY(nged)English
- P(nged)English
- PATHLIST(nged)English
- PATHS(nged)English
- PATHSUM(nged)English
- PERMUTE(nged)English
- PERSPECTIVE(nged)English
- PIPE_APPEND_PNT(nged)English
- PIPE_DELETE_PNT(nged)English
- PIPE_MOVE_PNT(nged)English
- PIPE_PREPEND_PNT(nged)English
- PIX2FB(nged)English
- PLOT(nged)English
- PMAT(nged)English
- PMODEL2VIEW(nged)English
- PNG(nged)English
- PNG2FB(nged)English
- PNTS(nged)English
- POSTSCRIPT(nged)English
- PRCOLOR(nged)English
- PREFIX(nged)English
- PRESS(nged)English
- PREVIEW(nged)English
- PRINT(nged)English
- PRJ_ADD(nged)English
- PROCESS(nged)English
- PROTATE(nged)English
- PS(nged)English
- PSCALE(nged)English
- PSET(nged)English
- PTRANSLATE(nged)English
- PULL(nged)English
- PUSH(nged)English
- put(nged)English
- PUT_COMB(nged)English
- PUTMAT(nged)English
- PWD(nged)English
- Q(nged)English
- QOROT(nged)English
- QRAY(nged)English
- QUAT(nged)English
- QUERY_RAY(nged)English
- QUIT(nged)English
- QVROT(nged)English
- R(nged)English
- RCC-BLEND(nged)English
- RCC-CAP(nged)English
- RCC-TGC(nged)English
- RCC-TOR(nged)English
- RCODES(nged)English
- REAIR(nged)English
- RECT(nged)English
- RED(nged)English
- REDRAW(nged)English
- REFRESH(nged)English
- REGDEBUG(nged)English
- REGDEF(nged)English
- REGION(nged)English
- REGIONS(nged)English
- REID(nged)English
- RELEASE(nged)English
- RELOS(nged)English
- REMAT(nged)English
- REPAIR(nged)English
- RFARB(nged)English
- RM(nged)English
- RMAP(nged)English
- RMAT(nged)English
- RMATER(nged)English
- ROT(nged)English
- ROT_ABOUT(nged)English
- ROT_POINT(nged)English
- ROTATE_ARB_FACE(nged)English
- ROTOBJ(nged)English
- RPP-ARCH(nged)English
- RPP-CAP(nged)English
- RRT(nged)English
- RSELECT(nged)English
- RT(nged)English
- RTABORT(nged)English
- RTAREA(nged)English
- RTCHECK(nged)English
- RTEDGE(nged)English
- RTWEIGHT(nged)English
- RTWIZARD(nged)English
- SAVEKEY(nged)English
- SAVEVIEW(nged)English
- SCA(nged)English
- SCALE(nged)English
- SCREEN_GRAB(nged)English
- SCREENGRAB(nged)English
- SDATA_LINES(nged)English
- SEARCH(nged)English
- SED(nged)English
- SELECT(nged)English
- SETVIEW(nged)English
- SHADED_MODE(nged)English
- SHADER(nged)English
- SHELL(nged)English
- SHOWMATS(nged)English
- SIMULATE(nged)English
- SIZE(nged)English
- SLEW(nged)English
- solid_report(nged)English
- SOLIDS(nged)English
- SOLIDS_ON_RAY(nged)English
- SOURCE(nged)English
- SPH-PART(nged)English
- SPHGROUP(nged)English
- STAT(nged)English
- STATUS(nged)English
- SUMMARY(nged)English
- SV(nged)English
- SYNC(nged)English
- T(nged)English
- TABLES(nged)English
- TED(nged)English
- TIRE(nged)English
- TITLE(nged)English
- TOL(nged)English
- TOPS(nged)English
- TOR-RCC(nged)English
- TRA(nged)English
- TRACK(nged)English
- TRANSLATE(nged)English
- TREE(nged)English
- UNHIDE(nged)English
- UNITS(nged)English
- V2M_POINT(nged)English
- VARS(nged)English
- VDRAW(nged)English
- VIEW(nged)English
- VIEW2GRID_LU(nged)English
- VIEW2MODEL(nged)English
- VIEW2MODEL_LU(nged)English
- VIEW2MODEL_VEC(nged)English
- VIEW_FUNC(nged)English
- VIEWDIR(nged)English
- VIEWSIZE(nged)English
- VNIRT(nged)English
- VOXELIZE(nged)English
- VQUERY_RAY(nged)English
- VROT(nged)English
- WCODES(nged)English
- WHATID(nged)English
- WHICH(nged)English
- WHICH_SHADER(nged)English
- WHICHAIR(nged)English
- WHICHID(nged)English
- WHO(nged)English
- WMATER(nged)English
- X(nged)English
- XPUSH(nged)English
- YPR(nged)English
- Z(nged)English
- ZAP(nged)English
- ZOOM(nged)English
Presentations
- Application DevelopmentEnglish
- Application Development with BRL-CAD (Overview)English
- Introduction to Tcl/TkEnglish
- Tcl/Tk OverviewEnglish
Project overview
- BRL-CAD AsciiDoc DocumentationEnglish
- BRL-CAD DocumentationEnglish
- Command ReferenceEnglish
- Command-Line Tools (man1)English
- Developer DocumentationEnglish
- File Formats & SpecificationsEnglish
- Guides & How-ToEnglish
- Library APIs (man3)English
- MGED / GED Commands (mann)English
- TutorialsEnglish
Tutorials
- Additional Exercises Placing Shapes in 3-D SpaceEnglish
- Assigning Material Properties and Raytracing in MGEDEnglish
- Assigning Material Properties to a GobletEnglish
- Assigning More Material Properties to a GobletEnglish
- Creating a Globe in a Display BoxEnglish
- Creating a GobletEnglish
- Creating a MugEnglish
- Creating a Mug Model using the MGED InterfaceEnglish
- Creating a Toy TruckEnglish
- Creating Primitive Shapes in MGEDEnglish
- Learning About Boolean ExpressionsEnglish
- Learning Modeling Techniques and StructuresEnglish
- Learning Viewing Options in MGEDEnglish
- Placing Shapes in 3-D SpaceEnglish
- Refining a Mug ModelEnglish
- Using the Insert Command in MGED to Size and Place ShapesEnglish
- Aprender técnicas de modelado y estructurasEspañol
- Asignación de propiedades de los materiales y trazado de rayos (Raytracing) en MGEDEspañol
- Asignar más propiedades de los materiales a la copaEspañol
- Asignar propiedades de los materiales a una copaEspañol
- Crear el modelo de una taza utilizando la interfaz de MGEDEspañol
- Crear Figuras Primitivas with MGEDEspañol
- Crear un camión de jugueteEspañol
- Crear una copaEspañol
- Crear una esfera en una caja exhibidora transparenteEspañol
- Crear una tazaEspañol
- Ejercicios adicionales de ubicación de imágenes en espacios 3-DEspañol
- Expresiones BooleanasEspañol
- Reconocer las opciones de vistas en MGEDEspañol
- Refinando el modelo de la tazaEspañol
- Ubicar figuras en espacios 3-DEspañol
- Usar el comando Insert en MGED para dimensionar y ubicar figurasEspañol